It's Never Been Easier To Create Classic Animation!
It's never been easier to create classic animation than it is now, no matter whether you’re an animation professional, a teacher, are learning animation, or are animating for the fun of it. Digital cameras and scanners make great pictures of your art and your characters; movie making software lets you bring your visions to life and the World Wide Web connects you to your audience.
This site is all about making classic animation digitally, one frame at a time. Here, you’ll find out how to get started animating and how to spend a lifetime exploring classic animation in all its many forms. You’ll find the StopMotion software I’ve written to support classic animation and see how I use the programs. No matter what your interest or your skill level, you’ll find out how to broaden the range of your animation palette. Classic, one frame at a time animation is the basis for all animation – and it’s still the best way to animate. I want you to animate too!
If you have a digital still camera, you can get started by making A Quick Animation and posting it on the web!
My focus here is on classic, one frame at a time animation - with a digital twist. I write StopMotion Software programs for the PC and Mac to take advantage of what you can do on the computer to create classic animation. And to invent still more crazy ways we can animate! Click on the StopMotion Animation Software button to find out more!
Good animation comes from understanding a lot of things. Start by checking out my answer to the question How Does Animation Work?

You know the kind of animation you love - but what kind of animation do you want to do? Are there more kinds? What kinds could you do? Check out my breakdown of all of the Kinds of Animation those crazy moviemakers have invented.
The Kinds of Animation
That’s a lot of different kinds of animation you could do. But there are principles that apply to all animation – the Three Fundamentals of Animation.

I discovered The Seven Commandments of the Digital Cinema when I was exploring the byways of animation. The original, master copy (since lost) was on an eight inch hard sectored floppy disk. It was hand-encoded by a core dump software guru with a rusty bar magnet. I transcribe the commandments here so they will be eternally preserved in the data cloud of the Web. I also reverently add my own commentaries to them. Animators and moviemakers:
Hear And Obey!
Who am I? My name is Andrew Jaremko - artist, animator, moviemaker, programmer, and other things. Find out more about me on my Biography page.
Top of page      A Quick Animation
     StopMotion Software
     How Animation Works      Kinds of Animation      Three Fundamentals of Animation      The 7 Commandments of Digital Cinema     
Biography: Andrew Jaremko
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